Yes, what wasn’t immediately apparent
in Dead Rising’s early screenshots and
demos is that Frank can grow and
learn new abilities through the course
of the game. In fact, doing so is near
essential in order to keep the difficulty
level manageable. In a similar way to the
Devil May Cry games, Frank’s abilities
can increase in levels; he can improve
his health, strength and other attributes
as well as learn new fighting skills as the
game progresses. Levels are increased
by obtaining Prestige Points in a number
of ways. Points can be earned simply by
killing lots of zombies or causing a lot
of damage in a single hit, while certain
parts of the mall also hide secret points
like the treadmills in the gym that award
200 points if you run on them for long
enough. The easiest (and most fun)
way to earn points, however, is with
Frank’s camera. Hold the L trigger at
any time to aim the camera in the firstperson
perspective and take a snap of
anything you see. Each photograph is
then judged by the CPU for the number
of bodies (alive, dead or undead) in the
frame, the quality of the action and
any other interesting features. Capture
a ‘brutality’ or even some ‘erotica’ in
the shot and the game can potentially
award you thousands of points for
one snap – as long as the pictures are
dynamic enough.
As hoped, the photography elements
are an integral part of Dead Rising’s
gameplay: as they evolve, so too does
the character. They also provide variety
and a welcome diversion from the
zombie bashing. That’s not to say that
the combat isn’t tremendous fun though.
In fact, if you find the right item to
suit your play style then taking on the
brainless hordes can be a very rewarding
experience. Almost everything in the mall
can be picked up and used as a weapon.
Tap the X button and all manner of
objects can be used as bludgeoning or
stabbing weapons. Hold the R-trigger
while pressing X and objects can be
hurled through the air, causing chaos
if you throw a particularly heavy item,
such as a cashier’s till. The best weapons,
however, are the secret and one-off
items. Our favourites are the petrol
lawnmower – which minces a crowd of
zombies in seconds – and the katana, a
relatively hidden weapon that can slice
through a zombie in just one simple hit
and cause considerable damage to the
boss characters.
Oh the bosses, in all the excitement,
we almost forgot to tell you about
Dead Rising’s excellent boss battles. In
a change to the typical zombie genre of
videogames, Dead Rising doesn’t feature
mutated monstrosities as its bosses.
In fact, the hardest creatures to beat
are often the human characters. In a
knowing nod to George Romero’s classic
zombie films (Night Of The Living Dead,
Dawn Of The Dead and so on) it is the
humans’ own selfish interests and lack of
moral fibre that causes the most trouble
for our hero, and presents the biggest
danger to the player. Whether they be
escaped convicts, a deranged clown or
even a freakish religious cult, it is the
intelligent humans and their ability to
wield weapons that can make progress
particularly tricky throughout this game.
Motivated by greed, survival instinct or
just plain lunacy: the human characters’
threat to the player is much greater than
a zombie’s desire to feast on a bit of flesh
and ultimately, it’s a lot more frightening.
Once you’ve seen a clown menacingly
juggling two chainsaws, you’ll never be
able to visit the circus again.
Aside from such genuinely chilling
moments, Dead Rising’s horror comes
more from its abundant use of gore
more than anything else. Although it
graphically pales in comparison to certain
other Xbox 360 games (we suspect
that the raw power of Microsoft’s
super console had to be reserved to get
hundreds of zombies on screen at once)
the actual art direction of Dead Rising
is exemplary. Capcom has made every
possible effort to ensure that the volume
of blood on screen rises exponentially
with every kill. After mashing a few
undead bodies up with a baseball bat
or spade, it’s not uncommon to see
Frank covered in blood and standing
in a pool of the crimson goo that
stretches off in every direction. Every
zombie features some kind of stomachchurning
disability, some are missing
an arm (you’ll probably be able to pick
it up somewhere nearby though) while
others have face wounds that allow
you to see the inner workings of their
mouths in truly nauseating detail. Dead
Rising certainly isn’t a game you’ll be
showing to your dear old gran – every
few minutes you’re sure to see a head
explode or someone’s guts fall out – so
she definitely wouldn’t approve.