Dark Sector is a very derivative game.
Understand, however, that when we
say that, it’s not so much a criticism
as merely a point of fact. Basing your
game’s design on a cold war cocktail of
Gears Of War and Resident Evil 4 is surely
the best of foundations from which to
build. With the camera pointed over
your right shoulder, you’ll take on the
role of Hayden Tenno, which the game’s
prologue will vaguely outline as being a
Sam Fisher-type espionage specialist. All
very straightforward so far. Until, that is,
you’re captured by some kind of metal
ninja with a bio-boosted exoskeleton,
and a beardy old (dry) Russian who
together set about infecting your right
arm with a disease that turns you into an
armour-plated killing machine. Making
sense yet?
The much-publicised glaive, your
standard weapon throughout your
partially clueless massacre, actually
emerges from your infected arm like
Wolverine’s blades. It is a part of you…
so you’d best not lose it, not least of
all as it’s highly complimentary to the
standard gunplay. As you work your way
through the game and your infection
becomes more severe, your glaive will
take on additional abilities. The first
you’ll acquire is the power shot, which
like GOW’s active reload requires hitting
a timed sweet spot with the right
bumper button for quad-damage. Power
shots can also be used to break chains
and solve certain puzzles. Later you’ll
be able to use your glaive to retrieve
distant objects and even put a shield
around Hayden that reflects bullets with
pinpoint accuracy to wherever you’re
pointing your reticule. You’ve probably
already heard of the glaive’s ability to
take on environmental elements such
as electricity or fire while in flight. This
works exactly how you would expect,
but the occasions on which you get to
use these against actual enemies are
quite criminally rare. More often than
not, fire or electricity boil down to pathclearing
or puzzle solving, but do little to
compliment the combat.
During the initial stages of our
playthrough, we couldn’t shake the
feeling that despite having drawn so
much inspiration from other big games,
we were in for a real treat. And with
the steady revelation of additional
abilities keeping that feeling on the boil
it was a surprise to find that somewhere
around the fifth mission we began
to feel the game had played its hand
too early. Enemies come in three main
varieties, starting off with your various
types of soldiers who’ll try to bring you
down in the more traditional ‘point
gun and shoot’ stylee. Secondly are the
zombies, those that are half infected
with the disease but haven’t gained
superhuman powers as a result, instead
swinging large blunt objects at you
emitting moaning sounds. And finally
the bosses, which come in various
familiar forms; the huge monster that’s
immune to bullets and runs at you
destroying scenery, the attack helicopter
and the walking tank, to name but
three. Basically if Gears Of War made a
box, Dark Sector ticks it.