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What the hell is a bandicoot?
A musical collaboration
between white-headed
birds, a censored next-gen i-phone
or possibly a lovable orange character
who loves to smash barrels? We’re
guessing the latter. Ever since Naughty
Dog deserted Crash like an injured
puppy at the side of the road, he’s
been on hard times. There were pretty
much no good Bandicoot games on
last-gen consoles and it was feared that
he may never return. Now the main
franchise has been given to Radical,
who made the fantastic Crash Team
Racing. The gameplay does feel a little
old hat – it’s linear, box-smashing,
enemy-bashing stuff – but it’s a
fantastically presented and well-caredfor
hat; a flourishing musketeer’s one
with a large feather or two.
As usual, we’re let into Crash’s world
of jungles, temples and evil scientists
who want his Mojo. The bright
colourful style from the old games is
back and the platforming sections are
testing, even from the beginning. Many
times we fell to our deaths standing
on wobbly platforms avoiding chatty
junior chemists. It’s good to stay back
in a new section just to hear them rant
about their jobs, superiors and how
they’re going to take over the world,
Pinky and the Brain style.
The new gaming gimmick is that
Crash can now use one of his masked
friends to take over an enemy’s minds.
Once you’ve hit them around five times
you can push another button and then
ride on top. Of course, each enemy
has his own special powers; some fire
purple projectiles, the red mammoths
ram stuff with their huge tusks and
others are just plain brawlers. A lot
of the time you’ll be battling enemies
of the same species and then trying
to ‘move up the food chain’ as one
boss battle instructs. It’s not a perfect
system, as the slow motion of each
takeover can get a little aggravating
during an intense battle. They also
seem to change pace of their own
accord. As noted earlier, this is very
linear, with a few not very hidden
secrets. There’s replay to be had, time
attacks and secret collection, but
nothing that requires hours of input.
Crash is definitely a kids’ game, but it’s
not as unplayable as cash-in titles, such
as Ratatouille or Shrek The Third. This
wasn’t made just for money, there’s a
bit of love here, too.
Henrie Rowlatt
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