This is also littered with moments
that make you look bad-ass cool, each
one created by you, not scripted by the
developer. You hear the term ‘sandbox’
a lot, but this embodies the true
definition. The developer has basically
created this world just for you to have
fun in, and you alone. This could never
be described as restrictive. When we
were facing off against one of the
generals, we tried to win the fight by
beating him to death with his own
henchmen alone. Well, you just would,
wouldn’t you? We came close, really
close, but sadly failed. This matters not,
the whole point is that we were able to
try something like this in the first place.
There are six generals and one kingpin
per each of the three gangs on the
map, which, if you do the maths, makes
21 targets in total for you to hunt
down. Plus, all of these are protected
by hundreds of goons. The idea (which
has been shouted about since this was
announced) is to take a few, if not allof the generals to weaken the kingpin
for each gang. Hence ‘crackdown’
on crime. For example, take out the
gang’s weapons expert to degrade their
arsenal, the recruiter to thin their ranks
and so on.
This is a great idea in theory but
you don’t really notice it when you’re
running about firing rockets at anything
that moves. In fact, since your character
upgrades and overall power almost run
parallel to each general falling, we didn’t
even feel these effects until the third
gang. We were expecting this feature
to be an important part of the tactics,
but it turns out it’s not that much of
a big deal. The ‘probability of success’
meter that appears whenever you near
a general or kingpin has this covered
anyway. This is a great addition that
lets you know exactly where you stand
and makes you feel all smug should you
succeed against low odds.
Even when the odds are in your
favour it can be easy to slip up in
Crackdown. The further you eat into
the gangs the more you realise that you
need to make use of the rechargeable
health. It’s much more preferable to run
away and come back to a few more
men surrounding one general than
having to relaunch the assault from
scratch. Thankfully if you do bite the big
one it doesn’t take more than a minute
or so to get back into the fray. This is
nowhere near as annoying for restarts
as the one game many will inevitably
compare it to – Grand Theft Auto. Yes,
you will die lots but the open nature of
the task in hand, the multiple respawn
points and the fact that you can attack
each target in numerous ways removes
the level of frustration that has dogged
GTA for so long.
The only minor restriction we found
was the order in which we had to tackle
the gangs/islands. Okay, so we did have
the option to walk right up to the front
door of the baddest mofo right off the
bat but we didn’t need any probability
meter to tell us we weren’t going to last
any longer than a few seconds.
Apart from the lack of strength and
weapon power you start off with, there
is one obvious attribute that is essential
to upgrade for progression; athletics.Height plays a massive role; generally
speaking the more important a character
is, the higher they will sit and the harder
they will be to bring down. The most
entertaining feature of Crackdown – and
the one that truly sets it apart from the
numerous other free-roaming city games – is your ability to climb any building. This
isn’t quite as elaborate as you may have
been reading; you’re not an ugly version
of Superman. When your athletics stat is
maxed you won’t be able to jump over
entire buildings but you will be able to
make it onto the roof of most two- or
three-storey blocks with one bound.