Lincoln Graves and Reggie Lang are
members of the Special Activities Division
of the CIA – in other words, they’re the
men the government send in when they
don’t want to get their hands dirty; their
missions being the denied operations
of the title. Quite why anyone would
team these two up is entirely beyond us,
because right from the off the pair take
an instant dislike to each other – oldstager
Graves constantly refers to the
hot-headed Lang as ‘rookie’ or ‘junior’
while Lang (a poor-quality facsimile of
Gears’ Cole Train) frequently makes jibes
at Graves’ age, with the odd unnecessary
profanity thrown in for good measure.
This banter soon becomes more irritating
than anything else, though – like almost
every other aspect of the game – it
seems half-baked, neither protagonist
prepared to put any serious venom
behind their sniping.
It sums up the game as a whole – the
story will pass most players by as it’s
the flimsiest of plots to simply tie the
stages together. The reasons behind the
duo’s jet-setting exploits are tenuous at
best, as they chase down some suitcase
nukes, and eventually the Venezuelan
despot responsible for the game’s fairly
vague terrorist threat. You’ll take in a
ruined monastery, a chemical tanker in
the Antarctic, a small Rwandan township
and a castle in Siberia, but the object is
essentially identical each time – go in,
take out the bad guys, perform one or
two secondary tasks and evacuate.
That so many stages conclude with a
simple ‘secure the landing zone’ section,
shows just how uninspired the missions
are. Level design is entirely linear and
mostly generic, while the enemy are
simply nameless goons attempting to
shoot your face off. There’s very little
genuine motivation for anything, and this
laziness spreads throughout the whole
game. The player-swap mechanic just
seems like a dumbed-down version of
the strategy element of previous Conflict
games, and though it’s satisfying to order
your partner to hold a position while you
flank an enemy, it’s all been done before
– and in much more enjoyable fashion,
too. Meanwhile, the friendly AI is totally
erratic – your partner will often take out
a small group of enemies with unerring
accuracy, before standing still and letting
an onrushing baddie rearrange their
face with a rifle butt. Naturally, you have
to keep both Graves and Lang alive,
so administering a life-saving shot of
adrenaline (another nod to K&L) is an
essential component of team play. In one
of many tiny annoyances, this animation
seems to take forever – even more
irritating given your partner’s propensity
for dropping in open ground with fire still
raining in on all sides. With the game’s
fairly unforgiving difficulty, you’ll be
seeing the Mission Over screen quite a
lot – at least the game’s checkpoints are
sensibly placed. Well, most of the time.