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Conan is such a heart-warming
game. It may sound strange
to many – given its famously
gory premise – but it’s the kind of
title that draws people in, and that,
friends, is what games are all about.
There’s so much hype around titles
that promise to revolutionise that
or raise the bar on this, but so few
actually achieve those goals. It’s only
the most intelligent of developers – and
confident of publishers – that allow titles
to speak for themselves. That’s what
we’ve seen from Conan throughout its
development. We’ve been presented
with a title that’s trying to do what it
does as well as it can.
And that it does. Sure, there’s an
argument against having such a violent
combat system, and many will look at it
solely from that point of view, and more
than likely to its detriment. But you’d be
in error if you saw it as a one-trick pony,
though, as it manages to encapsulate
the feel of an old-school hack-’em-up,
with a contemporary twist. That twist
being absolutely buckets of gore and
some savage dismemberment, but it’s
welcome regardless. We defy any adult
gamer to play through Conan and not
be both impressed and uplifted by it.
Impressed, because it has more than
a handful of genuinely epic moments,
and uplifted because it’s reverting to the
aspects of gaming that make us love it.
Conan is a classical hero, the setting
is very much rooted in the Thirties
fantasy style of Robert E Howard and
the horror of the combat is unflinchingly
graphic. And we appreciate what that
equates to – namely a solid game that
many will see as the sleeper hit of
the year. There are a few issues, most
notably with longevity, but the range
of quality combat mechanics, the epic
nature of the narrative and the amount
of good, old-fashioned fun outweigh
the negative. Conan is worth a look,
especially if hunky men with gigantic
choppers is your thing.
Tom Leclerc
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