In the same vein as the originals, C&C
3 combines merciless RTS action with a
pace that takes some getting used to.
Tactic fiends may find it slightly lacking;
everyone else will go bonkers.
SCORE
19/DEC/07
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COMMAND & CONQEUR COMMENTARY VIDEO
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Fans of successful game
franchises love to moan: “This
isn’t the same as it was before...
I want it to be like the original.” They
cry, they whimper, and eventually they
decide to fall out of love with the series
in hope that their protest will make a
difference. It’s a shame, because all
games need to experiment if they want
to grow, and this kind of attitude only
holds up proceedings. On the other
hand, if after the test, events seem to
be slipping, it takes a smart developer
to realise that going back to the title’s
roots may be the best move to make;
EA Los Angeles has some brains.
Command & Conquer 3 stays so
close to what brought the RTS to the
dance in the first place, if you had the
power to ignore the slick visuals and
slight tweaks you’d be forgiven for
thinking you’d been transported back
to 1995. As any seasoned C&C admirer
would expect, the GDI and NOD are
still waging war against one another
and you can play through the campaign
at the helm of both. Rather than just
offer up different technology or base
units, there’s a real gap between the
two (which adds a heap of longevity to
proceedings). Whereas the GDI rely on
ground troops and – at times – sheer
force, the NOD benefit from the art of
stealth, and you better believe you can
take advantage of their sly techniques.
It really does present two distinct paths
to play through (three if you count the
relatively short Scrin expedition), and is
all the better for it.
Obviously, this would count for
nothing if the core gameplay didn’t
deliver but it does so in spades. The
sheer intensity that each battle brings is
borderline insane. A harmless hesitation
can be the downfall of a mission and
getting into an aggressive routine
without delay is key. It’s fair to say that
there’s a greater emphasis on building
up units and solidifying your defence
than concentrating on outright tactics,
but C&C at its best has never been that
way inclined. Sure, coming up with a
clever strategy to outwit your opponent
is going to help, but if things go awry,
99 per cent of the time you’ll pull out
the victory if your army has enough
depth. Unfortunately, this mentality
does mean the more powerful divisions
have a distinct edge, even over the units
a tier below them. However, because
it’s so fast and, more importantly, fun,
it doesn’t suffer terribly because of
it; especially because each campaign
objective carries with it a variety of
tasks. You may be asked to save the
Pentagon without having the ability to
build more units, recapture an airfield
to use against your foe, or try to seize
a base with a single soldier. This,
combined with the constantly tense
atmosphere is ferociously captivating.
Of course, there’s a potential
stumbling block in relation to the 360
controller. Since the dawn of time, man
has been cursing the RTS genre on a
console and even the most triumphant
scheme to date, the system in Lord Of
The Rings: Battle For Middle-Earth II,
couldn’t end the debate. So, with that
in mind, you probably held your head in
your hands and cried long into the night
when finding out C&C 3 would use
the same method – you can stop your
sobbing right now. While those who
played LOTR will see instant similarities,
the subtle adjustments are a delight.
You don’t have to glare at the control
pad trying to remember how the damn
thing works (instantly taking you out of
the game) and after a few hours you’ll
be micro-managing and navigating the
map like a pro. Before the PC crowd
lynches us, we admit it’s still not on par
with a mouse and keyboard set-up;
until a company decides to develop an
RTS specifically for a console this may
always be the case. Hell, it’s probably
the reason why EA decided to ignore
Microsoft’s Live Anywhere functionality.
Nonetheless, veteran real-time strategy
addicts may struggle to adjust but casual
players and strategy virgins will have very
little, if any, problems.
Although it may sound over the top
and like we’re getting carried away,
Command & Conquer 3 may very well
be the best RTS to ever find its way
onto a console. Its rapid tempo and
remorseless encounters mean it’s easy
to get lost in, and anyone who truly gets
sucked in will struggle to pull away. EA
has unashamedly taken the series home,
and while the overall experience is quite
conventional and ignores many of the
strides the genre has made, it more
than makes up for it with the amount of
things it does right. C&C has arrived with
more balls than ever, and that’s good
news for us all!
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Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson