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Official Website for X360 - the UK’s bestselling independant Xbox 360 magazine & 360 Magazine - the original independant Xbox 360 magazine |
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REVIEWS :
PREVIEWS :
SCREENSHOTS :
VIDEOS :
XBLA REVIEWS
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REVIEW CALL OF JUAREZ
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PUBLISHER
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UBISOFT
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DEVELOPER
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TECHLAND
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GENRE
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FPS
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PLAYERS
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1
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PRICE
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£39.99
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HD
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720p
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RELEASE DATE
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OUT NOW
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VERDICT
This isn’t a game only as good as an 8,
it’s actually something that often hits a
9 throughout. Unfortunately, though,
there are too many lower points that
bring that score down a notch.
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SCORE
03/JAN/08 |
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CALL OF JUAREZ VIDEO W/COMMENTARY FROM THE X360 TEAM |
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To view this trailer, you will need to Adobe Flash Player already pre-installed.
If you don't already have the Adobe Flash Player installed on your machine then please use the link below to install it, if you are not automatically prompted to do so.
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With the Imagine Publishing video player, you have the ability to scroll to any point in the clip, adjust the volume settings, stop or start the movie and lastly, to navigate to the start or the end of the video. Use the buttons under the video to achieve this.
The videos featured have annotations provided by the X360 team, giving you more background information on the game.
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Westerns get a bum deal
in games. With countless
developers wringing WWII
for everything it has, this tremendously
violent yet hugely prosperous period
of American history remains largely
untapped potential. In fact, Activision’s
Gun is about the only 360 western to
date, but that was complete and utter
tosh. Good thing developer Techland
decided to bring Call Of Juarez from
the PC to the 360, then, as not only is
it an excellent port in – and of – itself,
it’s also the best damn Wild West
videogame ever made.
It kicks off with a suitably actionpacked
and over-the-top vignette
as Reverend Ray, an exceptional
character the game refers to as “the
most self-righteous son of a bitch who
ever picked up a Bible” emerges in
an enemy fort by tram, only to pull
away a blanket to reveal a mounted
gatling gun turret beneath. Laying
waste to a number of enemies as Ray
quotes from the Bible, it’s a great
introduction to the design duality of
Call Of Juarez. You see, after a minute
or so, the screen fades to black and
the game cuts to two weeks prior to
that opening event, as Billy Candle tries
to make his way home. Here, Call Of
Juarez begins properly, tutoring the
player on the various ways they will be
interacting with the game world – as
well as setting up the story.
As Billy, the game tends to adopt
a far more stealthy approach, forcing
you into situations where taking your
time, concealing yourself in bushes and
memorising patrol routes is the key to
completing levels. Billy is a young man
and more than a little inexperienced
with guns, hence the stealth. But
good ol’ Reverend Ray is something
else entirely. Seeking redemption
for his dark and violent history, Ray
is now a man of the cloth. Imagine
Mickey Rourke as a 70-year-old with
a Bible in one hand and a revolver
in the other, spreading the word of
our good Lord to those who’ll listen,
while simultaneously carrying out his
self-appointed role of judge, jury and
executioner with the other. He truly is
an amazing character and it’s partly for
this reason that his side of the game
tends to be the strongest – that, and
because Billy’s side is where Call Of
Juarez is usually at its most irksome.
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Techland has adopted the ‘kitchen
sink’ mentality of trying to fit as
much as it possibly can into Call Of
Juarez, to ensure it remains diverse
throughout. It holds true from start
to finish, even when you happen
upon the same location you visited
earlier as one character, but played
differently depending on who it was.
However, not all of the ideas work;
the whip is a truly cumbersome item,
ostensibly letting you interact with the
environment that little bit more, but
instead annoying the hell out of you
most of the time. Some stealth sections,
such as one in particular where Billy has
to enter someone’s home, take their
saddle and steal their horse, is betrayed
entirely by your compass giving you
no indication of where the damn guy
is patrolling outside. It presents a ton
of trial-and-error gameplay, which is
never fun. As Ray, the fact you have
to manually reload can get terribly
annoying when you’re in the middle of
an intense firefight, and several of the
dual challenges are let down by the
dual process itself not even working all
that well from the beginning.
Generally speaking, Call Of Juarez
has loooooong load times too. Sure,
characters may narrate over the majority
of them, keeping the plot going even
when you’re waiting for the next level
to load, but when you die mid-level
and have to wait an age to restart, it
soon gets annoying. Thankfully, the
problems end there. Beyond these
niggles, Call Of Juarez is one hell of a
fine gameplay experience with dozens
of incredible set pieces – our favourite
being a train stranded out in the middle
of nowhere, ambushed by outlaws that
you, as the Reverend, have to work
your way through. Every time you draw
your pistols, the game presents its own
mini-set piece too. Holstering your
guns, waiting for the enemy, and then
unholstering them depicts two aiming
reticules on either side of the screen,
working their way to the centre. Every
time an enemy falls within the reticule
it momentarily locks on, letting you fire.
And trust us, it’s tons of fun every time.
Quick drawing your pistols and
successfully blowing half-a-dozen goons
into oblivion never loses its violent
charm. But then neither does the game,
generally speaking. It might aggravate
you at times, but on the whole, Call
Of Juarez has more than enough gold
littered throughout it.
Craig Gilmore
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