While it can be commended for a bold
mix of strategy and action, Midway
doesn’t really pull off either with
much conviction, leaving a somewhat
unsatisfying experience.
SCORE
JAN/07
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There’s very little of World
War II left that can still be
plundered for videogames
and the Pacific Theatre is no
exception. We’re not sure if the
entire campaign has been put in one
game before but various parts of it
certainly have been. For example,
Medal Of Honor: Rising Sun began
with a typically bombastic portrayal
of the attack on Pearl Harbor and,
unsurprisingly, that’s exactly where
Battlestations kicks off.
The game follows the naval career
of one Henry Walker who narrowly
misses going down on the USS
Phoenix because he was out on the
lash the night before and turned up
late – see, booze does have its uses.
From then on he gradually takes
control of a number of different sea
vessels while being promoted through
the ranks. Much of the American
campaign in the Pacific was fought
in the sky and on the open sea so
that’s where the action in the game
takes place. You’ll have a multitude of
vehicles at your disposal, from small
transport craft to huge battleships
and everything in between, including
the odd submarine. Depending on
the mission, you will get to man a
number of these vessels in one level,
with some allowing you to change at
will, while others switch to different
vehicles at certain points.
Not only are you in command of
your own vessel but you can also
give out orders to allies, which is
sometimes essential to success,
particularly in sea-based excursions.
This is where Battlestations: Midway
separates itself from games like
Blazing Angels with the tactics
involved in completing a mission,
rather than just swooping in and
shooting anything that moves.
However, don’t start thinking that this
is more a strategy game than anything
else, because it isn’t. The tactics
on offer are all very basic, which is
either a good thing or a bad thing
depending on your predilection. To be
honest though, we found the tactics
somewhat lacking, as they never really
let you delve deep enough to be
particularly engaging.
The other part of the game is
very much an arcade experience,
with the flying sections feeling
akin to the aforementioned Blazing
Angels. However, unlike Ubisoft’s
so-so shooter, Battlestations’ combat
has very little pizzazz, shall we say.
Likewise, the sea-based activities
leave something to be desired in the
excitement stakes too. We mentioned
Medal Of Honor: Rising Sun earlier,
well, that had more exhilaration in
its first five-minute level than pretty
much anything that Battlestations has
to offer, and that was on rails.
To compound this further still is the
actual length of some of the missions.
While we’re not against missions that
take up lots of your time, we are
adverse to those that see you doing
the same thing over and over again
the entire time. Case in point, we
tried one of the ship challenges that
put us in command of a Japanese
battleship, in which we had to fend
off incoming American ships until a
friendly boat arrived to lend a hand.
Once we’d got the hang of firing
artillery shells at the incoming ships
and using the binoculars to get a
more accurate bearing on them, we
actually started to enjoy ourselves.
“Hey, this is alright,” we thought,
until we were still doing the same
thing 15 minutes later. Eventually our
ship sank and this paragraph began to
form in our mind.
Situations such as this aren’t
helped by visuals that are frankly
underwhelming. There’s the odd flash
of ‘next gen’ about them but much of
the environment is bland and many of
the explosion effects are disappointing,
which is a cardinal sin in a war game
if you ask us. You’ll be firing a large
number of torpedoes throughout the
game, so it would be nice if something
exciting happened when they hit their
target; instead, a jet of water erupts
from the hapless boat in a wholly
unsatisfying manner. There’s not even
any visible damage to the ship and
you’re sometimes left wondering if it
has actually caused any until the boat
starts to sink, which, by the way, sees
the surrounding water produce not
even a ripple. This lack of visual flair
may have something to do with the
fact that Midway was originally being
developed for the Xbox and its past life
is easy to spot up on screen, especially
next to what we’ve come accustomed
to seeing on the 360 these days.
It’s not all bad though, as piloting
the submarines is quite cool – except
when you smash your pretty much
indispensable periscope on the
underside of a ship on the surface.
We’ll give the game a break and
put that one down to human error,
though. Oh, and as we’re feeling
generous, the cut-scenes are quite
good too, if that matters to you.
Battlestations: Midway tries to be a
jack of all trades by offering a mixture
of strategy and action. Unfortunately
though, it ends up being a master
of neither with an unconvincing
performance in both areas. A real
shame, as there was definitely some
potential here.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson