No game, regardless what it may be,
can try and get away with developing
one level and then replicating it over
the course of 12 hours. A massive
shame, because there are some truly
breathtaking elements.
SCORE
06/DEC/07
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ASSASSIN'S CREED COMMENTARY VIDEO
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Expectation can be a terrible
thing. Although any developer
wants to ensure its product
attracts a certain amount of hype, it’s
essential that the game is good enough
to back it up. If it isn’t, the fallout will
be devastating.
Before we shake the very foundations
of your existence, a word of praise first.
In terms of the engine Ubisoft has put
together, Assassin’s Creed is amazing.
Altair moves seamlessly regardless of
what obstacles are put in front of him
and it’s near impossible not to enter
a hypnotic state as you watch him in
action – the brains behind his animation
deserve heaps of praise. The same can
be said for the environment constructed.
Gazing out onto a city, be it Jerusalem,
Damascus or Acre, never fails to impress.
You can see out for miles; every building
is scaleable in some way and the sheer
extent of the metropolis around you
is breathtaking. Free-running, while
slightly basic, could probably be enjoyed
on some level for the rest of your days
and the combat system in place is a
damn sight better than anything Prince
Of Persia served up. Unfortunately, all
these points are mere polish on top
of a distinctively average, and in some
respects, poor game.
At the core of Assassin’s Creed
beats a heart that has decided organic
gameplay and free will – two aspects
Ubisoft promised continuously were the
basis of Creed – should be ousted in
favour of a rigid structure and constant
handholding. You’ll play through the
first assassination, excited about the
depth the game is sure to take, only
to realise that you’ve already seen
everything it has to offer. Let us paint a
quick picture for you: once you enter a
city you’ll need to head for the Assassin’s
Bureau to receive some information
about your target. After receiving
the clues, it’s off to the mentioned
locations, climbing a tall building of
sorts, ‘synchronizing’ (which simply
updates your map) and then carrying
out three of six tasks. Once success has
been achieved, your target’s position will
become known to you and off you shall
trot to kill him. For an opening level,
this would’ve been acceptable, but the
same process is stretched over a total
of nine murders to the point where the
only emotion that can possibly be left
inside is one of boredom. Assassin’s
Creed is fundamentally a single
sequence repeated numerous times,
with absolutely nothing to differentiate
between them. Why aren’t we allowed
to play the part of detective and carry
out our own investigations to gather
evidence about the best way to do away
with our potential victim? Sure, you can
stumble across an interrogation, for
example, but any essence of freedom is
destroyed when you’re forced to press
the left trigger and watch a cut-scene
before going about your business.
What’s worse is the same damn
thing happens when it’s time for the
elimination itself. You can place Altair
in the perfect position for a kill, only to
be forced into a predetermined spot to
activate yet another clip and only then
can you do the deathly deed. Such
decisions have only resulted in making
you feel like anything but a killer.
Instead, you’re simply a man working his
way through an awful narrative who is
not given any liberty aside from the fact
he can come and go from each area.
Assassin’s Creed doesn’t even seem
to realise when it’s actually onto a good
thing. Two targets are particularly fun
to hunt down and stab – they require
intense, emotional chases allowing the
triumphant attack to be all the more
satisfying. Without wanting to spoil
too much of the story, you’ll skip
impulsively across rooftops, leap
majestically through a dock, hoping to
pick the correct path across numerous
moorings, until noticing that your prey
is ready and waiting. The art of the
chase has been replicated with true
class, but Ubisoft never really capitalises
on it. The bulk of executions either rely
on ridiculously huge battles – that are
neither fun nor in any way rewarding
– or pithy, easily achieved stabbings that
resemble a night out in Luton rather
than a skilled technician making his way
through the Crusades.
If we had more space we could go
on, but safe to say that even the most
obvious of elements haven’t been
included. Bodies and weapons can’t be
picked up (a videogame staple from the
days of Metal Gear Solid, for goodness
sake) and the idea of relying on stealth
is irrelevant – guards will decide you’re
trouble even if you accidentally knock
into someone!
There is an argument that the reason
we’re so upset with Assassin’s Creed is
because it fails to live up to the ludicrous
publicity it set for itself, but if we’re
honest, that’s a minor justification;
overwhelmingly, Creed simply isn’t
a good game. It’s repetitive, fails to
implement hardly any of the ideas
promised and is just a boring mess.
The jury will never reach a true verdict,
but Assassin’s Creed could be the most
disappointing game of all time!
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Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson