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	<title>360 Magazine &#187; Live Reviews</title>
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		<title>Live review: Call Of Duty Classic</title>
		<link>http://www.360magazine.co.uk/reviews/live-review-call-of-duty-classic/</link>
		<comments>http://www.360magazine.co.uk/reviews/live-review-call-of-duty-classic/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 13:33:03 +0000</pubDate>
		<dc:creator>Sarah Slee</dc:creator>
				<category><![CDATA[Live Reviews]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[call of duty classic]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[Live deal of the week]]></category>

		<guid isPermaLink="false">http://www.360magazine.co.uk/?p=2929</guid>
		<description><![CDATA[Call Of Duty Classic is one of Microsoft's Deals Of The Week on Live, but is it worth the 800 MS Points? Read more to find out…]]></description>
			<content:encoded><![CDATA[<!--Picture-2-300x158--><!--Picture-3-300x154--><p><a href="http://www.360magazine.co.uk/wp-content/uploads/2010/06/Picture-2.png"><img class="aligncenter size-medium wp-image-2930" title="COD piece" src="http://www.360magazine.co.uk/wp-content/uploads/2010/06/Picture-2-300x158.png" alt="COD piece" width="300" height="158" /></a></p>
<p><strong>Developer:</strong> Infinity Ward   <strong>Publisher:</strong> Activision  <strong>Price:</strong> 800 MS Points</p>
<p>The <em>Call Of Duty</em> hype machine has been at full speed for a number of years – six, in fact – and has reached the point where whole generations of gamers are riding the wagon without any idea of the relatively humble origins of the series. Thankfully, then, <em>Call Of Duty Classic</em> has come along to reintroduce all those starry-eyed kids to where it all began, as well as remind the rest of us where it all came from.</p>
<p>First and foremost, those newcomers won’t be at all impressed with what’s become the enormous gulf between the visual quality of then and now. The HD upgrade has largely done this last-gen title no favours. The problem with simply increasing the screen resolution of old graphics is that you’re left with the same low polycount and texture detail, meaning what’s happening on screen will often be made to look older and creakier than it ever did next to the smooth lines of the 1080p resolution.</p>
<p>Still, a playable, well-constructed shooter can’t be bogged down by something as simple as lousy graphics. Starting up <em>Classic</em> just after we’d been unfortunate enough to play through the woeful <em>Rogue Warrior</em>, we were more sensitive than ever to the difference between an imaginative, well paced and atmospheric campaign and a pile of dross starring a blowhard, swearing idiot. <em>Classic</em> is certainly an example of the former, containing many glimpses of the brilliance we’d see in the future.</p>
<p>So while <em>Classic</em> misses out on many of the pyrotechnic effects and bombastic, mood-building set pieces of its successors (particularly, naturally, <em>Modern Warfare</em>), the basic, duck-and-cover experience you’re left with contains enough pure <em>COD</em> action that it’s instantly recognisable, utterly playable and loses almost nothing in the translation.</p>

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					</div><p><a href="http://www.360magazine.co.uk/wp-content/uploads/2010/06/Picture-3.png"><img class="aligncenter size-medium wp-image-2932" title="COD piece 2" src="http://www.360magazine.co.uk/wp-content/uploads/2010/06/Picture-3-300x154.png" alt="COD piece 2" width="300" height="154" /></a></p>
<p>In fact, one or two things even feel like gains – finite health, for example. While we initially hated the idea of returning to such a dated concept as – shock – dying when your health bar runs down, we found that the lingering concept of facing genuine, instant death by the next bullet somehow enhanced that oppressive fear of being Private Grunt, dropped alone into a village just outside Normandy and forced to fend for yourself for a while. And anyway, there are more than enough health packs lying about, and a careful bit of resource management keeps you in fine fettle most of the time.</p>
<p>Still, that feeling of fragility is perhaps what <em>Classic</em> (and, indeed, <em>Call Of Duty 2</em> after it) tends to hinge on. Way before you were Soap MacTavish and were hurtling through Russian ice bases taking on whole armies on your own, you were simply a tiny cog in an ill-equipped, ragtag machine facing impossible odds, and <em>Classic</em>’s a great reminder of that fact.</p>
<p>Taking in three different campaigns, spanning (in <em>COD</em> tradition) the experiences of three different soldiers, you’ll first find yourself fighting with the Americans, while embroiled in the invasion of Normandy around D-Day, as well as attacking the Bavarian Alps to rescue two British officers (one of whom is named Captain Price, incidentally). Next, the British missions deal with the airborne part of the Normandy landings, known as Operation Tonga, followed by the “Dam Busters” campaign at the Eder River in Germany. The Russian campaign deals with the Siege of Stalingrad, even taking in such details as Pavlov’s House, before shifting to the Vistula-Oder Offensive on the Eastern Front. Epic? You bet. It almost feels like Infinity Ward didn’t expect to ever make a sequel or spinoff, so conclusively and accurately does this game cover the popular key events of World War II. In this way, it’s a truly excellent and comprehensive simulation of the war; nevertheless, you still can’t help but think how amazing it would have been to play these historical moments with the later games’ improved controls and a little bit more graphical kick.</p>
<p>Ropey graphics aside, this is still an excellent Infinity Ward history lesson. It just can’t hope to hold up to its more advanced descendants.</p>
<p><strong>Score: </strong>3 out of 5 stars</p>
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		<title>Live Review: BlazBlue: Calamity Trigger</title>
		<link>http://www.360magazine.co.uk/reviews/live-review/live-review-blazblue-calamity-trigger/</link>
		<comments>http://www.360magazine.co.uk/reviews/live-review/live-review-blazblue-calamity-trigger/#comments</comments>
		<pubDate>Mon, 10 May 2010 15:19:14 +0000</pubDate>
		<dc:creator>Sarah Slee</dc:creator>
				<category><![CDATA[Live Reviews]]></category>
		<category><![CDATA[360 magazine]]></category>
		<category><![CDATA[arcsystem works]]></category>
		<category><![CDATA[blazblue: calamity trigger]]></category>
		<category><![CDATA[zen united]]></category>

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		<description><![CDATA[Arc System attempts to beat Capcom at its own game]]></description>
			<content:encoded><![CDATA[<!--Picture-9-300x169--><p><a href="http://www.360magazine.co.uk/wp-content/uploads/2010/05/Picture-9.png"><img class="aligncenter size-medium wp-image-2548" title="BlazBlue 1" src="http://www.360magazine.co.uk/wp-content/uploads/2010/05/Picture-9-300x169.png" alt="BlazBlue 1" width="300" height="169" /></a><strong></strong></p>
<p><strong>//Publisher: Zen United //Developer: ArcSystem Works //Number of players: 1-6 //DLC: Yes</strong></p>
<p>You’ve got to hand it to Capcom – it has really breathed new life into the beat-’em-up. <em>Super Street Fighter IV</em> has just been released, titles like <em>Marvel Vs Capcom 2</em> and <em>HD Remix</em> are available to download on Live Arcade, and it’s opened the floodgates for a slew of contenders, all wanting to take the Japanese giant down.</p>

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					</div><p>The latest combatant to step up to the mark is Arc System Works’ <em>BlazBlue: Calamity Trigger</em>, quite possibly the prettiest 2D fighter you’re ever likely to see on next-gen hardware. After wowing us offline with its motley range of bizzaro characters and solid fighting mechanics, we were eager to see how it would stack up online. We’d be lying if we weren’t concerned that a small niche publisher wouldn’t be able to create the tight netcode needed for a proper online experience.</p>
<p>Problems immediately arose when we tried to just jump into a quick match. Try as we might, it was impossible to get into a game due to the connection constantly resetting. Regardless of whether we tried jumping into a Ranked or Player match, the end result was always the same: lengthy waits and gnashing of teeth while we watched the on-screen ticker constantly tell us that we couldn’t connect.</p>
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