Interview
Aug
1
Game designer Alexandre Breault tells 360 Magazine
Jul
28
Just how many games is DICE’s Frostbite engine being used in?
Jul
26
We talk to DeepSilver about that infamous trailer as the game gears up for its September release…
Jul
15
“We have five distinct geographic regions, 120+ dungeons, four big cities, dozens of towns and quest hubs… it’s a big world you’re going to be going through and a lot of time-consuming content.”
Jul
13
“Releasing the PC game prior to the 360 has really given us some great insight… much of the current design improvements for 360 are actually based on community feedback.”
Jul
5
XCOM narrative director Jordan Thomas tells 360 Magazine about one of the more controversial changes to the game.
Jul
4
Is Crytek set to save Kinect for the core gamer? We chat to Carl Jones, director of Engine Licensing, to find out why Kinect is so important to the studio famous for FPS Crysis…
Jun
24
Exactly how hard is Dark Souls going to be? Very, apparently…
Jun
14
We catch up with The Darkness II’s project director at Digital Extremes, Sheldon Carter, to find out just how violent one game can get…
May
26
Here be dragons! Why Bethesda’s The Elder Scrolls V: Skyrim is going to rock your fantasy world with stalking and talking dragons, in the words of game director, Todd Howard…
May
23
Microsoft has two major studios making triple-A games. Turn 10 and Lionhead. Of the two, Peter Molyneux’s studio is arguably more influential, but as the last beacon of hardcore gaming, where does this leave one of the UK’s brightest developers…
May
18
Telltale finds a way… Jurassic Park: The Game has a tentative release date scheduled for this autumn for Xbox 360. With possible boxed copies and XBLA versions primed, we caught up with executive producer, Kevin Boyle, to discuss how the adventure game is far from extinct, it’s just evolving…
May
17
We interview Team Bondi boss Brendan McNamara and Rockstar’s VP Of Product Development Jeronimo Barrera.

