Official Website for 360 - The Ultimate Xbox 360 Magazine

Interview

Feb
2
Interview
by
BenBiggs
“Every day the player can sit and enjoy that fact that somewhere out there, someone is borrowing their pawn.”

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Jan
26
Interview
by
BenBiggs
Alan Wake’s American Nightmare dev tells us why the XBLA sequel will succeed where Alan Wake failed.

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Jan
19
Interview
by
David Lynch
Kingdoms Of Amalur is about to give Skyrim and Fable some new competition, we catch up with lead designer, Ian Frazier, to see what’s in store for the new kid…

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Jan
18
Interview
by
DaveShaw
Kinect interaction beats ‘pressing on-screen words with buttons’ according to Binary Domain’s producer, Masayoshi Kikuchi.

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Jan
13
Interview
by
BenBiggs
Hitman Absolution director: “It’s a different world now than when Blood Money came out.”

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Dec
16
Interview
by
David Lynch
Binary Domain is reinventing how we talk to characters and is making Mass Effect’s efforts seem short sighted. We chat to Binary Domain’s producer to find out if Sega’s latest can talk us round…

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Nov
30
Interview
by
David Lynch
Mass Effect 3′s Casey Hudson gives us a behind the scenes glimpse at 2012′s biggest RPG…

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Nov
30
Interview
by
David Lynch
Mass Effect 3 has a new multiplayer mode and BioWare knows you might not like it. We speak to Executive Producer, Casey Hudson, to find out why such a controversial step was taken…

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Nov
28
Interview
by
David Lynch
Bioshock Infinite’s Ken Levine talks Irrational’s approach to character and story and just why it’s so important

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Nov
4
Interview
by
BenBiggs
Bioshock Infinite’s boss says, “Nobody’s ever going to play a wannabe.”

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Nov
2
Interview
by
DaveShaw
“The virus is the star. It starts to have a physical presence in the world through these viral tendrils growing up the sides of building.”

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Nov
1
Interview
by
David Lynch
It’s been delayed in Europe, but is it still worth a look?

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