Max Payne 3. It’s the game, the game with the excellent review score. But dare you read more?
Every book is a pocket edition with eBooks. Imagine having every classic piece of videogame hardware information right there in your pocket…
Medal Of Honor: Warfighter executive producer Greg Goodrich has revealed to 360 Magazine that his title was originally pitched at EA as a standalone series.
Darksiders 2 art director Han Randhawa tells 360 Magazine about Vigil Games’ choice of Death as a leading protagonist…
Assassin’s Creed 3 is resetting Ubisoft’s series with a new location and new hero, but would Assassin’s Creed be a better game without Desmond in it at all?
Resident Evil 6 director Yoshiaki Hirabayashi has told 360 Magazine that his game’s control system has changed greatly since Resident Evil 5′s action-heavy bombast.
Halo 4 is in the final stretches of development according to creative director at 343 Industries, Josh Holmes, but how’s everything looking?
Digital magazines: all your favourites, including 360 Magazine, in one place…
Hitman Absolution is making a few changes, so we caught up with IO Interactive’s Game Director, Tore Blystad, to find out why fans needn’t be worried about the original assassin…
Spec Ops: The Line lead designer Cory Davis explains to 360 Magazine that good AI programming isn’t simply about making NPCs more intelligent. Speaking at a press event in Berlin, he suggested the theatre of the moment is actually more important.
Borderlands 2, from Gearbox Software, is making a lot of fans happy. We talk to lead artist Kevin Duc to find out just how happy Borderlands 2 will make them…
Far Cry 3 game designer Daniel Berlin has suggested to 360 Magazine that players trying to lone wolf it through his multiplayer matches won’t have a good time.
360 Magazine issue 100 arrives with the year’s biggest and best shooters. Help us celebrate 100 issues of 360 Magazine goodness…